Wednesday, 31 December 2008

Atari 7800: 3 x TOSEC Romset

"The Atari 7800 ProSystem, or simply the Atari 7800, is a video game console released by Atari Corporation in June 1986. A test market release had occurred two years earlier under Atari Inc. The 7800 was designed to replace Atari Inc.'s unsuccessful Atari 5200 and later to re-establish Atari Corp.'s market supremacy against Nintendo and Sega. With this system, Atari Inc. addressed all the shortcomings of the Atari 5200: it had simple digital joysticks; it was almost fully backward-compatible with the Atari 2600; and it was affordable (originally priced at US$140).


The Atari 7800 ProSystem was the first game system from Atari Inc. designed by an outside company, General Computer Corporation (GCC). The system had been designed in 1983 and 1984 with an intended mass market rollout at the end of 1984. The project was originally called the 3600 and then later renamed the 7800.

Several key factors influenced the design of the 7800. First, Atari had been facing mounting pressure from the ColecoVision, which boasted graphics that more closely mirrored arcade games of the time than Atari’s reigning 2600 VCS system. Second, the Atari 5200 (the original intended successor to the Atari 2600 VCS) had been widely criticized for not being able to play Atari 2600 VCS games and for the poor quality of its analog joysticks. Finally, dropping prices of home computers like the Commodore 64 had caused many to believe that buying a home computer was a better investment because it provided more detailed game play and could be used for other purposes such as word processing.

F-18 Hornet

Previous game consoles sometimes had a difficult time replicating the arcade experience in home versions of popular arcade games. In particular, home versions of arcade games sometimes had problems with flickering and slow down when more than a few moving objects appeared on the screen at once. GCC, which had a background in creating arcade games, designed their new system with a graphical architecture similar to arcade machines of the time. The 7800 featured the ability to move around tremendous amount of objects (75-to-100) that far exceeded previous consoles. Powering the system was a 6502C processor running at 1.79 MHz, similar to the processor found in home computers (Atari 8-bit, Apple II, Commodore 64) and other consoles (Atari 5200 and Nintendo Entertainment System).

Pole Position II

In response to the criticisms of the Atari 5200, the Atari 7800 could play almost all Atari 2600 games out of the box, without the need for an adapter. In addition, it featured a return to a digital controller.

To address the concerns of parents that home computers were a better investment than consoles, the system was designed to be upgraded to a full-fledged home computer. A keyboard was developed, and the keyboard had an expansion port (which was the SIO port from Atari's 8-bit computer line, though the 7800 could not run Atari computer programs) allowed for the addition of peripherals such as disk drives and printers.

Super Huey UH-IX

To enhance the gaming experience further, GCC had also designed a 'high score cartridge,' a battery-backed RAM cart designed for storing game scores. On the side of the 7800 was an expansion port, reportedly for a planned connection with a laserdisc player." (Wikipedia)

Download from Megaupload:

Atari 7800 - Applications (TOSEC-v2005-10-05)
Atari 7800 - BIOS (TOSEC-v2006-05-05)
Atari 7800 - Games (TOSEC-v2005-10-05)

Commodore 128: 8 x TOSEC Romset

"The Commodore 128 (C128, CBM 128, C=128) home/personal computer was the last 8-bit machine commercially released by Commodore Business Machines (CBM). Introduced in January of 1985 at the CES in Las Vegas, it appeared three years after its predecessor, the best selling Commodore 64. The primary hardware designer of the C128 was Bil Herd.

The C128 was a significantly expanded successor to the C64 and unlike the earlier Plus/4 it remained compatible. The new machine featured 128 KB of RAM (externally expandable to 640 KB) and an 80-column RGB monitor output (driven by the 8563 VDC chip with 16 KB dedicated video RAM, although following the release of the 128D later "flat" 128s had 64 KB of VRAM), as well as a redesigned case/keyboard with a numeric keypad. The 128's power supply was vastly improved over the 64's troublesome design.

It was much larger, with cooling vents and a fuse to protect it from blowing up. Instead of the 6510 CPU of the C64, the C128 incorporated a two-CPU design. The primary CPU, the 8502, was a slightly improved version of the 6510; its main addition was the ability to run at a 2 MHz clock rate (however, this required turning off the 40-column video output). The second CPU was a Zilog Z80 which was used for ensuring CP/M compatibility and for mode-selection of the computer upon boot-up. The two processors could not run concurrently, thus the C128 was not a multiprocessing system.

The Last V8

The C128 had three modes of operation: C128 Mode (native mode), which ran at 1 or 2 MHz with the 8502 CPU and had both 40- and 80-column text modes available; CP/M Mode, which used the Z80 second CPU in either 40- or 80-column text mode; and C64 Mode, which was very nearly 100% compatible with the earlier computer. None of these modes would have been possible as implemented on the C128 without the Z80 chip. The Z80 controls the bus on initial boot-up and checks to see if there are any C64/C128 cartridges present, and if the Commodore key (C64-mode selector) is active on boot-up. Based on what it finds, it will switch to the appropriate mode of operation.

Some 128s suffered from a reliability problem caused by the electromagnetic shield over the internal board. The shield had fingers that rested on the top of the major chips to conduct heat into the shield which then acted as a large heatsink. A combination of poor contact and the fact that plastic encased chips do not lose heat that way plus the shield being made from mu-metal (a poor heat conductor) saw some chips overheat and fail. The SID sound chip was particularly vulnerable in this respect as it operated from a 9 volt supply. The situation could be vastly improved by removing the shield completely." (Wikipedia)

Download from Megaupload:

Commodore C128 - Applications (TOSEC-v2005-07-31)
Commodore C128 - Demos (TOSEC-v2005-07-31)
Commodore C128 - Games - [D64] (TOSEC-v2006-03-06)
Commodore C128 - Games - [D81] (TOSEC-v2005-07-31)
Commodore C128 - Games - [LNX] (TOSEC-v2005-07-31)
Commodore C128 - Games - [PRG] (TOSEC-v2005-07-31)
Commodore C128 - Magazines - [D64] (TOSEC-v2005-07-31)
Commodore C128 - Magazines - [TAP] (TOSEC-v2006-03-06)

Tuesday, 30 December 2008

Atari 2600 & VCS: 5 x TOSEC

"The Atari 2600 is a video game console released in October 1977. It is credited with popularizing the use of microprocessor based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. The first game console to use this format was the Fairchild Channel F. However, it was the Atari 2600 that made the plug-in concept popular among the game-playing public.

Air-Sea Battle

Originally known as the Atari VCS—for Video Computer System—the machine's name was changed to "Atari 2600" (from the unit's Atari part number, CX2600) in 1982, after the release of the more advanced Atari 5200. The 2600 was typically bundled with two joystick controllers, a conjoined pair of paddle controllers, and a cartridge game—initially Combat and subsequently Pac-Man.


The Atari 2600 was wildly successful, and during the 1980s, "Atari" was a synonym for this model in mainstream media and, by extension, for video games in general, similar to "Nintendo" and "PlayStation" in the later 1980s and 1990s." (Wikipedia)

Download from Megaupload:

Atari 2600 & VCS - Games (TOSEC-v2006-05-25)

Atari 2600 & VCS - Applications (TOSEC-v2006-05-25)

Atari 2600 & VCS - Audio (TOSEC-v2006-01-29)

Atari 2600 & VCS - Demos (TOSEC-v2006-05-25)

Atari 2600 & VCS - Educational (TOSEC-v2006-05-25)

Retro Scan: "Sonic The Hedgehog Super Sonic Jackpot"

Sonic The Hedgehog Super Sonic Jackpot

Apple Lisa - Applications (TOSEC-v2006-03-18)

"The Apple Lisa was a personal computer designed at Apple Computer, Inc. during the early 1980s.

The Lisa project was started at Apple in 1978 and evolved into a project to design a powerful personal computer with a graphical user interface (GUI) that would be targeted toward business customers.

Around 1982, Steve Jobs was forced out of the Lisa project, so he joined the Macintosh project instead. Contrary to popular belief, the Macintosh is not a direct descendant of Lisa, although there are obvious similarities between the systems and the final revision, the Lisa 2/10, was modified and sold as the Macintosh XL.

The Lisa was a more advanced (and far more expensive) system than the Macintosh of that time in many respects, such as its inclusion of protected memory, cooperative multitasking, a generally more sophisticated hard disk based operating system, a built-in screen saver, an advanced calculator with a paper tape and RPN, support for up to 2 megabytes of RAM, expansion slots, and a larger higher resolution display.

It would be many years before many of those features were implemented on the Macintosh platform. Protected memory, for instance, did not arrive until the Mac OS X operating system was released in 2001. The Macintosh, however, featured a faster 68000 processor (7.89 MHz) and sound." (Wikipedia)

Download Apple Lisa - Applications (TOSEC-v2006-03-18) from Megaupload:

Monday, 29 December 2008

Infocom Z-Machine - Games (TOSEC-v2006-05-09)

"The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files, or Z-codefiles), and could therefore port all its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code (or developing some compiler for each system).

The "Z" of Z-machine stands for Zork, Infocom's first adventure game. Z-code files usually have names ending in .z1, .z2, .z3, .z4, .z5, .z6, .z7 or .z8, where the number is the version number of the Z-machine on which the file is intended to be run, as given by the first byte of the story file. This is a modern convention, however. Infocom itself used extensions of .dat (Data) and .zip (ZIP = Z-machine Interpreter Program), but the latter clashes with the present widespread use of .zip for PKZIP-compatible archive files (which did not exist yet during the time Infocom was active). Infocom produced six versions of the Z-machine. Files using versions 1 and 2 are very rare. Only two version 1 files are known to have been released by Infocom, and only two of version 2. Version 3 covers the vast majority of Infocom's released games. The later versions had more capabilities, culminating in some graphic support in version 6.

The compiler (called Zilch) which Infocom used to produce its story files has never been released, although documentation of the language used (called ZIL, for Zork Implementation Language) still exists. But in May 1993, Graham Nelson released the first version of his Inform compiler, which also generates Z-machine story files as its output, even though the Inform source language is quite different from ZIL. Most files produced by Inform are version 5.

Inform has since become very popular in the interactive fiction community and, as a consequence, a large proportion of the interactive fiction now produced is in the form of Z-machine story files. Demand for the ability to create larger game files led Graham Nelson to specify versions 7 and 8 of the Z-machine, though version 7 is very rarely used. Because of the way addresses are handled, a version 3 story file can be up to 128K in length, a version 5 story can be up to 256K in length, and a version 8 story can be up to 512k in length. Though these sizes may seem small by today's computing standards, for text-only adventures, these are large enough for very elaborate games.

During the 1990s, Graham Nelson drew up a Z-machine standard, based on detailed studies of the existing Infocom files.


Interpreters for Z-code files are available on such a wide variety of platforms - for example, on various old machines (such as the Apple II, TRS-80 and Sinclair), portable machines (such as Palm OS devices and the Nintendo Game Boy) and most modern platforms, showing that it is a very portable language.

Popular interpreters include Nitfol and Frotz. Nitfol makes use of the Glk API, and supports versions 1 through 8 of the Z-machine, including the version 6 graphical Z-machine. Save files are stored in the standard Quetzal save format. Binary files are currently available for several different operating systems, including Macintosh, Linux, MS-DOS, and Windows.


Frotz is a Z-machine implementation: an adventure game engine for playing the Infocom's text adventures, as well as more recent games released by others.

Frotz is perhaps the most well-known and popular Z-machine implementation available. Its advantages over other Z-machine interpreters are twofold: firstly, though it was not the first non-Infocom interpreter to be released, it was one of the early ones -- its initial release by Stefan Jokisch was in 1995. Secondly, because the program is written in highly portable C, it has been possible to port the original DOS version to most modern computer formats, including not only Unix and Windows but even palmtops and mobile phones. Various extensions have since been added, such as sound effects and graphics.

In 2002, the Frotz core codebase was picked up by David Griffith, who continues to develop it. The codebase was then distinctly split between the virtual machine and the user interface portions such that the virtual machine became entirely independent from any user interface. This allowed some clever programmers to create some of the stranger ports of Frotz. One of the strangest is also one of the simplest: an instant messenger bot is wrapped around a version of Frotz with the bare minimum of IO functionality creating a bot with which one can play most Z-machine games using an instant messenger." (Wikipedia)

Visit this website for a list of recommended interpreters.

Download Infocom Z-Machine - Games (TOSEC-v2006-05-09) from Megaupload:

Thursday, 25 December 2008

Casio CFX9850-9950 - Various (TOSEC-v2006-05-09)

Casio Calculator"Graphic calculators made by Casio include the touchscreen Classpad 300 as well as the models with traditional buttons which can be divided into two main generations listed below. Casio is credited with the making of the first graphing calculator, the fx-7000G.

Compared to the first generation models these have many more commands including: For and While Loops, If.. Then structures and the ability for real-time user interaction with the Getkey command and the ability to place characters anywhere on the screen with the Locate and Text commands. Also the method for using array variables was changed to using lists and matrices.

9850 series
First made in the year 1996, there have been numerous variations of the CFX-9850G. The 9850 series models have 3-colour screens apart from the fx-9750G which is black and white. The 9950G has 64k memory compared to the 32k of the original 9850G. The 9970G has symbolic algebra. Later versions such as Ga, GB and GC models fixed some bugs from the original G model and added some stats and finance features. The GB models have a built-in software library.
(French versions: 9750=Graph 30,35,fx-8930GT; 9850,9950=Graph 60,65,CFX-9930GT,9940,9960; 9970=Graph 80)" (Wikipedia)

Download Casio CFX9850-9950 - Various (TOSEC-v2006-05-09) from Megaupload:

Tuesday, 23 December 2008

Atari 8-bit 13 x TOSEC

I think this is the last upload before Christmas. I'm getting too busy with other things to provide a quality uploads now, so enjoy this one! I've got my first Atari for Christmas so it's good time to give you 13 TOSEC romsets full of Atari stuff.

Marry Christmas!!!


Atari 8bit - Applications - [ATR] (TOSEC-v2006-03-29)
Atari 8bit - Applications - [BIN] (TOSEC-v2006-03-29)

Atari 8bit - Demos - [ATR] (TOSEC-v2006-03-29)
Atari 8bit - Demos - [COM] (TOSEC-v2006-03-29)

Atari 8bit - Games - [ATR] (TOSEC-v2006-03-29)
Atari 8bit - Games - [BIN] (TOSEC-v2006-03-29)
Atari 8bit - Games - [CAS] (TOSEC-v2006-03-29)
Atari 8bit - Games - [XEX] (TOSEC-v2006-03-29)

Atari 8bit - Magazines - [ATR] (TOSEC-v2006-03-29)

Atari 8bit - Operating Systems (TOSEC-v2006-03-29)

UPDATE - Two missing TOSEC romsets:

Atari 8bit - Applications - [CAS] (TOSEC-v2006-03-29)
Atari 8bit - Applications - [COM] (TOSEC-v2006-03-29)

Casio PB-1000 - Various (TOSEC-v2005-08-26)

The Casio PB-1000 was a hand-held computer released by Casio in 1987. Revolutionary for its time, it featured a touchscreen display which consisted of 16 keys built into the screen, arranged in fixed positions on a four by four matrix.

The computer itself included 8Kb of RAM and it was possible to install a 32Kb memory expansion card.

The PB-1000 was programmable in both a custom version of the BASIC language and assembly language.

Download Casio PB-1000 - Various (TOSEC-v2005-08-26) from Megaupload:

Acorn Archimedes 3 x TOSEC

"The Acorn Archimedes was Acorn Computers Ltd's first general purpose home computer based on their own 32-bit ARM RISC CPU. The name is also commonly used to describe computers which were based on the same architecture, even where Acorn did not include 'Archimedes' in the official name." (Wikipedia)


Acorn Archimedes - Applications (TOSEC-v2006-02-20)
Acorn Archimedes - Demos (TOSEC-v2006-02-20)
Acorn Archimedes - Games (TOSEC-v2006-02-20)

Acorn Electron 3 x TOSEC

"The Acorn Electron is a budget version of the BBC Micro educational/home computer made by Acorn Computers Ltd. It has 32 kilobytes of RAM, and its ROM includes BBC BASIC along with its operating system.

The Electron was able to save and load programs onto audio cassette via a supplied converter cable that connected it to any standard tape recorder that had the correct sockets. It was capable of basic graphics, and could display onto either a television set, a colour (RGB) monitor or a "green screen" monitor.

At its peak, the Electron was the third best selling micro in the United Kingdom, and total lifetime game sales for the Electron exceeded those of the BBC Micro. There are at least 500 known games for the Electron and the true total is probably in the thousands.

The hardware of the BBC Micro was emulated by a single customized ULA chip designed by Acorn. It had feature limitations such as being unable to output more than one channel of sound where the BBC was capable of three-way polyphony (plus one noise channel) and the inability to provide teletext mode. The machine architecture also imposed a substantial speed decrease on applications running from RAM, although ROM applications ran at the same speed

The ULA controlled memory access and was able to provide 32K × 8 bits of addressable RAM using 4 × 64K × 1-bit RAM chips (4164)." (Wikipedia)

Download from Megaupload:

Acorn Electron - Covertapes (TOSEC-v2004-06-14)
Acorn Electron - Games - [SSD] (TOSEC-v2006-03-28)
Acorn Electron - Games - [UEF] (TOSEC-v2006-03-28)

Apple IIGS - Various (TOSEC-v2006-05-09)

Apple II GS

"The Apple IIgs, the fifth model inception of the Apple II, was the most powerful member of the Apple II series of personal computers made by Apple Computer. At the time of its release, it was capable of advanced color graphics and then-state-of-the-art sound synthesis that surpassed those of most other computers, including the black and white Macintosh (apart from a lower vertical resolution). "GS" referred to its enhanced graphics and sound capabilities, which greatly surpassed previous models of the line.

Impossible Mission II

The machine was a radical departure from any previous Apple II, with its true 16-bit architecture, increased processing speed, direct access to megabytes of RAM, wavetable music synthesizer, graphical user interface, and mouse. While still maintaining full backwards compatibility with earlier Apple II models, it blended the Apple II and aspects of Macintosh technology into one. The Apple IIgs set forth a promising future and evolutionary advancement of the Apple II line, but Apple paid it relatively little attention as the company increasingly focused on the Macintosh platform.

Roberta Williams' Mixed-Up Mother Goose

The Apple IIgs was the first computer produced by Apple to use a color graphical user interface, as well as the "Platinum" (light grey) color scheme and the Apple Desktop Bus interface for keyboards, mice, and other input devices. It was also the first personal computer to come with a built-in "wavetable" sample-based synthesizer chip, utilizing technology from Ensoniq. The machine outsold all other Apple products, including the Macintosh, during its first year in production." (Wikipedia)

Download Apple IIGS - Various (TOSEC-v2006-05-09) from Megaupload:

Monday, 22 December 2008

Commodore - Plus-4 No-Intro 20090105 Romset

Commodore +4
"The Commodore Plus/4 was a home computer released by Commodore International in 1984. The "Plus/4" name refers to the four-application ROM resident office suite (word processor, spreadsheet, database, and graphing); it was billed as "the productivity computer with software built-in". It had some success in Eastern Europe, but was less popular in Western Europe. A total flop in the United States, it was derided as the "Minus/60"—a pun on the difference between the Plus/4 and the dominant Commodore 64." (Wikipedia)

Download Commodore - Plus-4 No-Intro 20090105 Romset from Megaupload:

Due to broken link the original set has been replaced with the latest one.

Sunday, 21 December 2008

Amstrad CPC - 7 x TOSEC Romsets.

"The Amstrad CPC is a series of 8-bit home computers produced by Amstrad during the 1980s and early 1990s. "CPC" stands for 'Colour Personal Computer', although it was possible to purchase a CPC with a green screen (GT64/65) as well as with the standard colour screen (CTM640/644).

Budokan: The Martial Spirit
Budokan: The Martial Spirit

The first machine, the CPC 464, introduced in 1984, was designed as a direct competitor to the Commodore 64 and Sinclair ZX Spectrum systems. Packaged as a "complete system" the CPC 464 came with its own monitor and built-in cassette tape deck. The CPC 664, with its own built-in floppy disk drive, arrived early in 1985, to be replaced itself later that same year by the CPC 6128. In 1990, Amstrad launched the CPC 464 and 6128 Plus range featuring tweaked hardware from the old CPC range.

Dizzy: Prince of the Yolkfolk
Dizzy: Prince of the Yolkfolk

The original CPC range was successful, especially in Europe, with three million units sold. Following this, Amstrad launched the Amstrad PCW word-processor range, which sold eight million units. Variations and clones of the CPC range were also released in Germany. The Plus range failed to find a market amongst the higher spec 16-bit Atari ST and Commodore Amiga systems." (Wikipedia)

Download from Megaupload:

Amstrad CPC - Applications (TOSEC-v2007-01-01)

Amstrad CPC - Compilations (TOSEC-v2007-01-01)

Amstrad CPC - Demos (TOSEC-v2007-01-01)

Amstrad CPC - Games - [CPR] (TOSEC-v2007-01-01)
Amstrad CPC - Games - [DSK] (TOSEC-v2007-01-01)

Amstrad CPC - Public Domain (TOSEC-v2005-01-19)

Amstrad CPC - Utilities (TOSEC-v2007-01-01)

Saturday, 20 December 2008

TESLA PMD-85 - Various (TOSEC-v2005-04-06)


"The PMD 85 was a personal computer produced from 1985 by the companies Tesla Piešťany and Bratislava in the former Czechoslovakia.

They were deployed en masse in schools throughout Slovakia, while the IQ 151 performed a similar role in Czech part of the country.

PMD 85s were famous for their overheating problems, and were jokingly referred to as "coffee machines".

This computer was produced locally due to a lack of foreign currency with which to buy systems from the West[citation needed]. After the fall of socialism in 1989, production of the PMD 85 was stopped. PMD 85 was not competitive in quality or features compared to foreign PCs available at that time." (Wikipedia)

Download TESLA PMD-85 - Various (TOSEC-v2005-04-06) from Megaupload:

Friday, 19 December 2008

Atari ST - 7 x TOSEC Romset

Atari ST Computer


Atari ST - Applications - [ST] (TOSEC-v2006-10-26)

Atari ST - Demos - [ST] (TOSEC-v2006-10-26)

Atari ST - Diskmags - [ST] (TOSEC-v2006-10-22)

Atari ST - Games - [ST] (TOSEC-v2006-10-27)

Atari ST - Online Magazines (TOSEC-v2006-03-26)

Atari ST - TOS - [IMG] (TOSEC-v2006-10-22)
Atari ST - TOS - [ST] (TOSEC-v2006-03-26)

Update [20090216]

Several corrupted files has been found in the ST TOSEC collection. Here is a fix:

Thursday, 18 December 2008

Commodore 64: 64 TOSEC Romsets

"The Commodore 64 is an 8-bit home computer released by Commodore International in August, 1982, at a price of US$595. Preceded by the Commodore VIC-20 and Commodore MAX Machine, the C64 features 64 kilobytes (65,536 bytes) of RAM with sound and graphics performance that were superior to IBM-compatible computers of that time. It is commonly referred to as the C64 or C=64 and occasionally known as CBM 64 (Commodore Business Machines Model number 64), or VIC-64. It has also been affectionately nicknamed the "breadbox" and "bullnose" due to the shape and colour of the first version of its casing.

Ultima VI
Ultima VI

During the Commodore 64's lifetime, sales totaled 30 million units, making it the best-selling single personal computer model of all time. For a substantial period of time (1983-1986), the Commodore 64 dominated the market with between 30% and 40% share and 2 million units sold per year, outselling the IBM PC clones, Apple computers, and Atari computers. Sam Tramiel, a former Commodore president said in a 1989 interview "When I was at Commodore we were building 400,000 C64s a month for a couple of years."

Bruce Lee
Bruce Lee

Part of its success was due to the fact that it was sold in retail stores instead of electronics stores, and that Commodore produced many of its parts in-house to control supplies and cost. It is sometimes compared to the Ford Model-T for bringing a new technology to middle-class households via creative mass-production.

Elvira: Mistress of the Dark
Elvira: Mistress of the Dark

Approximately 10,000 commercial software titles were made for the Commodore 64 including development tools, office applications, and games. The machine is also credited with popularizing the computer demo scene. The Commodore 64 is still used today by some computer hobbyists, and various C64 emulators allow anyone with a modern computer, or a compatible game console, to run these programs." (Wikipedia)


Commodore C64 - Applications - [CRT] (TOSEC-v2006-03-02)
Commodore C64 - Applications - [D64] (TOSEC-v2006-03-02)
Commodore C64 - Applications - [LNX] (TOSEC-v2006-03-29)
Commodore C64 - Applications - [P00] (TOSEC-v2005-07-30)
Commodore C64 - Applications - [PRG] (TOSEC-v2006-03-29)
Commodore C64 - Applications - [SDA] (TOSEC-v2005-07-30)
Commodore C64 - Applications - [SFX] (TOSEC-v2005-07-30)
Commodore C64 - Applications - [T64] (TOSEC-v2006-03-30)
Commodore C64 - Applications - [TAP] (TOSEC-v2006-03-30)
Commodore C64 - Applications - [Z64] (TOSEC-v2005-07-30)
Commodore C64 - Applications - Test Disks (TOSEC-v2005-07-30)


Commodore C64 - Cracktros - [D64] (TOSEC-v2005-07-30)
Commodore C64 - Cracktros - [PRG] (TOSEC-v2005-07-30)
Commodore C64 - Cracktros - [T64] (TOSEC-v2005-07-30)


Commodore C64 - Demos - [ARK] (TOSEC-v2005-07-30)
Commodore C64 - Demos - [CRT] (TOSEC-v2005-07-30)
Commodore C64 - Demos - [D64] (TOSEC-v2006-03-30)
Commodore C64 - Demos - [G64] (TOSEC-v2004-03-13)
Commodore C64 - Demos - [LNX] (TOSEC-v2006-03-30)
Commodore C64 - Demos - [P00] (TOSEC-v2006-03-30)
Commodore C64 - Demos - [PRG] (TOSEC-v2006-03-30)
Commodore C64 - Demos - [SDA] (TOSEC-v2005-07-30)
Commodore C64 - Demos - [SFX] (TOSEC-v2005-07-30)
Commodore C64 - Demos - [T64] (TOSEC-v2006-03-30)
Commodore C64 - Demos - [TAP] (TOSEC-v2005-07-30)
Commodore C64 - Demos - DOS Binary Files (TOSEC-v2006-03-30)


Commodore C64 - Docs - [D64] (TOSEC-v2005-07-30)
Commodore C64 - Docs - [LNX] (TOSEC-v2006-03-30)
Commodore C64 - Docs - [P00] (TOSEC-v2006-03-02)
Commodore C64 - Docs - [PRG] (TOSEC-v2005-07-30)
Commodore C64 - Docs - [T64] (TOSEC-v2005-07-30)
Commodore C64 - Docs - [Z64] (TOSEC-v2005-07-30)


Commodore C64 - Educational - [CRT] (TOSEC-v2006-03-30)
Commodore C64 - Educational - [D64] (TOSEC-v2006-03-30)
Commodore C64 - Educational - [G64] (TOSEC-v2006-03-30)
Commodore C64 - Educational - [P00] (TOSEC-v2005-07-30)
Commodore C64 - Educational - [T64] (TOSEC-v2006-03-30)
Commodore C64 - Educational - [TAP] (TOSEC-v2005-07-30)
Commodore C64 - Educational - [Z64] (TOSEC-v2005-07-30)


Commodore C64 - Games - [C64] (TOSEC-v2006-03-30)
Commodore C64 - Games - [CRT] (TOSEC-v2006-03-30)
Commodore C64 - Games - [D64] (TOSEC-v2006-04-05)
Commodore C64 - Games - [D81] (TOSEC-v2005-07-30)
Commodore C64 - Games - [G41] (TOSEC-v2006-06-05)
Commodore C64 - Games - [G64] (TOSEC-v2006-04-05)
Commodore C64 - Games - [LNX] (TOSEC-v2006-04-06)
Commodore C64 - Games - [P00] (TOSEC-v2006-04-05)
Commodore C64 - Games - [PRG] (TOSEC-v2006-04-05)
Commodore C64 - Games - [T64] (TOSEC-v2006-04-05)
Commodore C64 - Games - [TAP] (TOSEC-v2006-04-05)
Commodore C64 - Games - Boulder Dash - [D64] (TOSEC-v2006-04-05)


Commodore C64 - GEOS (TOSEC-v2006-04-06)


Commodore C64 - Magazines - [D64] (TOSEC-v2006-04-06)
Commodore C64 - Magazines - [D81] (TOSEC-v2006-03-08)
Commodore C64 - Magazines - [LNX] (TOSEC-v2005-07-30)
Commodore C64 - Magazines - [PRG] (TOSEC-v2006-04-06)
Commodore C64 - Magazines - [SDA] (TOSEC-v2005-07-30)
Commodore C64 - Magazines - [SFX] (TOSEC-v2005-07-30)
Commodore C64 - Magazines - [T64] (TOSEC-v2006-04-06)
Commodore C64 - Magazines - [TAP] (TOSEC-v2006-03-06)
Commodore C64 - Magazines - [Z64] (TOSEC-v2006-03-06)
Commodore C64 - Magazines - DOS Binary Files (TOSEC-v2005-07-30)


Commodore C64 - Public Domain (TOSEC-v2006-03-06)
Commodore C64 - Solutions (TOSEC-v2005-07-30)


Please note that you will need HJsplit to join split parts of some archives. Use 7-zip or WinRar to extract.

Wednesday, 17 December 2008


If you have been thinking how to play all this roms you keep downloading from Retro Roms the answer is here. This is a list of recommended emulators.

Amiga - UAE - (Linux, Win, MacOSX)

Acorn - Red Squirrel (Win) or Virtual Acorn (Win)

Atari 2006 - Stella (DOS, Linux, Win) or MESS (Linux, Win, src)

Atari 5200
- MESS (Linux, Win, src)

Atari 7800 - ProSystem Emulator (Win) or MESS (Linux, Win, src)

Atari 8bit (XL/XE) - Atari800 (Linux, BeOS, DOS, Win)

Atari Jaguar - Project Tempest (Win) or Virtual Jaguar (Win)

Atari Lynx - Handy (Win, src)

Atari ST - Steem Engine (Linux, Win)

Amstrad CPC - NO$CPC (DOS, Win), JavaCPC (Java) or MESS (Linux, Win, src)

Apple II - AppleWin (Win) or MESS (Linux, Win, src)

Bally Professional Arcade - MESS (Linux, Win, src)

ColecoVision - MESS (Linux, Win, src)

Commodore 64 - CCS64 (Win) or MESS (Linux, Win, src)

CPS - MAME (Linux, Win) or Finalburn Alpha (Win)

CPS2 - MAME (Linux, Win) or Finalburn Alpha (Win)

CPS3 - CPS3 Emulator (Win)

Emerson Arcadia 2001 - MESS (Linux, Win, src)

Entex Adventure Vision - MESS (Linux, Win, src)

Fairchild Channel F - MESS (Linux, Win, src)

Gameboy/Color/Advance - VisualBoyAdvance (Win) or MESS (Linux, Win, src)

General Computer Vectrex - MESS (Linux, Win, src)

Hartung - Game Master - MESS (Linux, Win, src)

Intellivision - MESS (Linux, Win, src)

Magnavox Odyssey - MESS (Linux, Win, src)

NEC - SuperGrafx - MagicEngine (Win) or MESS (Linux, Win, src)

NES - FCEUX (Win, src) or Nestopia (Win,src)

Sega SG1000, SC3000 - Fusion (Win)

Sega CD/Mega CD and 32X - Fusion (Win)

Sega Game Gear - Fusion (Win)

Sega Genesis/Megadrive - Fusion (Win)

Sega Master System - Fusion (Win)

Sega Pico - Fusion (Win)

Sharp 68000 - (Win) (RS link)

SNES - ZSNES (Linux, DOS, Win) or Snes9x (Linux, Win, MacOSX, src)

Sord M5 - MESS (Linux, Win, src)

Neo Geo Pocket
- NEOPOP (Win)

Watara Supervision - MESS (Linux, Win, src)

Wonderswan - MESS (Linux, Win, src)

ZX-Spectrum - Spectaculator (Win) or MESS (Linux, Win, src)

The emulator list will be updated if needed.

Bally Professional Arcade and Astrocade 4 x TOSEC

Astrocade"The Astrocade is an early video game console and simple computer system designed by a team at Midway, the videogame division of Bally. It was marketed only for a limited time before Bally decided to exit the market. The rights were later picked up by a third-party company, who re-released it and sold it until around 1983. The Astrocade is particularly notable for its very powerful graphics capabilities, and for the difficulty in accessing those capabilities.

Originally referred to as the Bally Home Library Computer, it was released in 1977 but available only through mail order. Delays in the production meant none of the units actually shipped until 1978, and by this time the machine had been renamed the Bally Professional Arcade. In this form it sold mostly at computer stores and had little retail exposure (unlike the Atari VCS). In 1979 Bally grew less interested in the arcade market and decided to sell off their Consumer Products Division, including development and production of the game console.


At about the same time a 3rd party group had been unsuccessfully attempting to bring their own console design to market as the Astrovision. A corporate buyer from Montgomery Ward who was in charge of the Bally system put the two groups in contact, and a deal was eventually arranged. In 1981 they re-released the unit with the BASIC cartridge included for free, this time known as the Bally Computer System, and then changed the name again in 1982 to Astrocade. It sold under this name until the video game crash of 1983, and then disappeared around 1985.

Midway had long been planning to release an expansion system for the unit, known as the ZGRASS-100. The system was being developed by a group of computer artists at the University of Illinois known as the Circle Graphics Habitat, along with programmers at Nutting. Midway felt that such a system, in an external box, would make the Astrocade more interesting to the market. However it was still not ready for release when Bally sold off the division. A small handful may have been produced as the ZGRASS-32 after the machine was re-released by Astrovision.

Red Baron
Red Baron

The system, combined into a single box, would eventually be released as the Datamax UV-1. Aimed at the home computer market while being designed, the machine was now re-targeted as a system for outputting high-quality graphics to video tape. These were offered for sale some time between 1980 and 1982, but it is unknown how many were built." (Wikipedia)


Bally Professional Arcade & Astrocade - Applications (TOSEC-v2006-01-24)
Bally Professional Arcade & Astrocade - BIOS (TOSEC-v2006-05-05)
Bally Professional Arcade & Astrocade - Educational (TOSEC-v2006-01-24)
Bally Professional Arcade & Astrocade - Games (TOSEC-v2006-01-24)


Tuesday, 16 December 2008

Retro Scan: "Last Mission"

Last Mission Flyer
Last Mission

Wang VS - Various (TOSEC-v2006-03-18)

"The Wang VS computer was introduced in 1977, about the same time as Digital Equipment Corporation's VAX, and continues in use 31 years later. Its instruction set was compatible with the IBM 360 series but it did not run any IBM 360 system software.
The VS operating system and all system software were built from the ground up to support interactive users as well as batch operations. The VS was aimed directly at the business data processing market in general, and IBM in particular.

While many programming languages were available, the VS was typically programmed in COBOL. Other languages supported in the VS integrated development environment included Assembler, COBOL 74, COBOL 85, BASIC, Ada, RPG II, C, PL/I, FORTRAN, Glossary, MABASIC and Procedure (a scripting language).

Pascal was also supported for I/O co-processor development. The Wang PACE (Professional Application Creation Environment) 4GL and database was used from the mid-1980s onward by customers and third party developers to build complex applications sometimes involving many thousands of screens, hundreds of distinct application modules, and serving many hundreds of users. Substantial vertical applications were developed for the Wang VS by third party software houses throughout the 1980s in COBOL, PACE, BASIC, PL/I and RPG II. The Wang OFFICE family of applications and Wang WP were both popular applications on the VS. Word Processing ran on the VS through services that emulated the OIS environment and downloaded the WP software as "microcode" (in Wang terminology) to VS workstations.

The press and the industry referred to the class of machines made by Wang, including the VS, as "minicomputers," and Kenney's 1992 book refers to the VS line as "minicomputers" throughout. Although some argue that the high-end VSes and their successors should qualify as mainframes, Dr. Wang avoided this term. In his autobiography, Dr. Wang, rather than calling the VS 300 a mainframe, said that it "verges on mainframe performance.". He went on to draw distinction between the "mainframes" at the high end of IBM's line ("just as Detroit would rather sell large cars ... so IBM would rather sell mainframes")—in which IBM had a virtual monopoly—with the "mid-sized systems" in which IBM had not achieved dominance: "The minicomputer market is still healthy. This is good for the customer and good for minicomputer makers." Wang Laboratories positioned the VS line as minicomputers, and reflected this in its marketing collateral and press releases. Later models, the small VS5000 series, launched in approx 1988, were user installable, the smallest being physically similar in size to PCs of the era. The largest supported an increasingly substantial number of users." (Wikipedia)

Download Wang VS - Various (TOSEC-v2006-03-18) Romset from Megaupload:

Sunday, 14 December 2008

Sord M5 - Games - [CAS] (TOSEC-v2005-05-21)

"The Sord M5 (also sold in the United Kingdom and other countries by Computer Games Limited as the CGL M5), was a Japanese home computer launched by Sord Computer Corporation in 1982. It had keys similar to the Sinclair ZX Spectrum, but with the bottom right corner chopped off." (Wikipedia)

Download Sord M5 - Games - [CAS] (TOSEC-v2005-05-21) from Megaupload:

Saturday, 13 December 2008

CPS 2: Logiqx 20081018 Romset

"The CP System II (CPシステムII shīpī shisutemu tsū) or CPS2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was successor to their previous CP System arcade hardware and was succeeded by the CPS III hardware in 1996.
The earlier Capcom system board, the original CP System or CPS1, while successful, was very vulnerable to bootleggers making unauthorized copies of the games. In order to rectify the situation, Capcom took the CPS1 hardware (with QSound) with minimal changes and employed encryption on the program ROMs to prevent software piracy.

The CPS2 consists of two separate parts; the A board, which connects to the JAMMA harness and contains components common between all CPS2 games, and the B board, which contains the game itself. The relationship between the A and B board is basically the same as that between a home video game console and cartridge. CPS2 A and B boards are color-coded by region, and each board can only be used with its same-colored mate. The exception to this is that the blue and green boards can be used together.

The B boards hold battery-backed memory containing decryption keys needed for the games to run. As time passes, these batteries lose their charge and the games stop functioning, because the CPU cannot execute any code without the decryption keys. This is known to hobbyists as the "suicide battery". It is possible to bypass the original battery and swap it out with a new one in-circuit, but this must be done before the original falls below 2V or the keys will be lost.

Due to the heavy encryption, it was believed for a long time that CPS2 emulation was next to impossible. However, in January 2001, the CPS2 Shock group was able to obtain unencrypted program data by hacking into the hardware, which they distributed as XOR difference tables to produce the unencrypted data from the original ROM images, making emulation possible, as well as restoring cartridges that had been erased because of the suicide system.

In January 2007, the encryption method was fully reverse-engineered by Andreas Naive and Nicola Salmoria. It has been determined that the encryption employs two four-round Feistel ciphers with a 64-bit key. The algorithm was thereafter implemented in this state for all known CPS2 games in MAME.

Also thanks to the encryption, the system was never bootlegged until unencrypted program data became available." (Wikipedia)

Download CPS 2: Logiqx 20081018 Romset from Megaupload:

Friday, 12 December 2008

CPS 1: Logiqx 20081018 Romset

"The CP System (CPシステム shīpī shisutemu) or CPS is an arcade system board by Capcom that debuted in 1988 with Forgotten Worlds. Capcom's popular fighting game Street Fighter II, and its two revisions, Street Fighter II': Champion Edition and Street Fighter II': Hyper Fighting, ran on this board.
After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators.

The system was plagued by many bootleg versions of its games. In particular, there were so many bootleg versions of Street Fighter II, they were in some countries more common than the official version. This problem was virtually eliminated by Capcom in the later CP System II." (Wikipedia)

Download CPS 1: Logiqx 20081018 Romset form Megaupload:

Thursday, 11 December 2008

Retro Scan: "Moon Alpha"

Moon Alpha Flyer
Moon Alpha (1979)

Nintendo - Nintendo 64 No-Intro 20081116

Nintendo 64 Photo

"The Nintendo 64 (ニンテンドウ64 Nintendō Roku Jū Yon, NINTENDO64), often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23 1996 in Japan, September 29 1996 in North America, March 1 1997 in Europe and Australia, September 1 1997 in France and December 10 1997 in Brazil. It is Nintendo's last home console to use cartridges to store games (Nintendo switched to a proprietary optical format for the GameCube, then to standard DVD-sized media for Wii).

The N64 was released with two launch games, Super Mario 64 and Pilotwings 64, plus an extra in Japan, Saikyō Habu Shōgi. The N64's suggested retail price was US$249.99 at its launch and it was later marketed with the slogan "Get N, or get Out!". The N64 sold 32.93 million units worldwide." (Wikipedia)

Download Nintendo 64 No-Intro 20081116 from Megaupload:

Wednesday, 10 December 2008

Hartung - Game Master No-Intro 20081125

Hartung - Game Master

"The Game Master is a handheld game console developed by the German company Hartung to compete with the Nintendo Game Boy. The Game Master has a 64 x 64 monochrome LCD screen capable of displaying graphics on par with the Atari 2600. The design was much like the Sega Game Gear with a D-Pad and 2 action buttons. The cartridges resemble those used by the Watara Supervision mainly that the card edge of the cartridge jutted out past the plastic of the cartridge. The Game Master utilizes a 40-pin cartridge port like the Supervision but is not compatible with Supervision games." (Wikipedia)

Have List:

  1. Bubble
  2. Continental Galaxy
  3. Dungeon
  4. Falling Block!.zip
  5. Go
  6. Hyper
  7. Kung Fu
  8. Pin
  9. Space
  10. Tennis
  11. Urban
  12. [BIOS] Hartung Game
Download Hartung - Game Master No-Intro 20081125 from Megaupload:

Tuesday, 9 December 2008

General Computer Vectrex No-Intro 20081109 Romset

General Computer Vectrex Photo

"The Vectrex is an 8-bit video game console that was developed by Western Technologies/Smith Engineering. It was licensed and distributed first by General Consumer Electric (GCE), and then by Milton Bradley Company after their purchase of GCE. It was released in November 1982 at a retail price of $199, as Milton Bradley took over international marketing the price dropped to $150 and then $100 shortly before the video game crash of 1983. The Vectrex exited the market in early 1984.

Unlike other video game consoles, which connected to televisions and rendered raster graphics, the Vectrex has an integrated vector monitor which displays vector graphics. The monochrome Vectrex uses screen overlays to give the illusion of color. At the time, many of the most popular arcade games used vector displays, and GCE was looking to set themselves apart from the pack by selling high-quality versions of games such as Space Wars and Armor Attack.

Vectrex comes with a built in game, the Asteroids-like Minestorm. Two peripherals were also available for the Vectrex, a light pen and a 3D imager.

The Vectrex was also released in Japan under the name Bandai Vectrex Kousokusen.

While it is a mainstay of disc-based console systems today, the Vectrex was part of the first generation of console systems to feature a boot screen, which also included the Atari 5200 and Colecovision." (Wikipedia)

No-Intro 20081109 "Have List":

  1. 3D Crazy Coaster (USA).zip
  2. 3D Mine Storm (USA).zip
  3. 3D Narrow Escape (USA).zip
  4. AnimAction - Advanced Animation (USA).zip
  5. Armor..Attack (World).zip
  6. Art Master (USA).zip
  7. Bedlam (USA, Europe).zip
  8. Berzerk (World).zip
  9. Berzerk Debugged (USA).zip
  10. Blitz! - Action Football (USA, Europe) (0F11CE0C).zip
  11. Blitz! - Action Football (USA, Europe) (881B27C5).zip
  12. Clean Sweep (World).zip
  13. Cosmic Chasm (World).zip
  14. Dark Tower (USA) (Proto).zip
  15. Engine Analyzer (USA) (Proto).zip
  16. Fortress of Narzod (USA, Europe).zip
  17. Heads-Up - Action Soccer (USA).zip
  18. HyperChase - Auto Race (World).zip
  19. Mail Plane (USA) (Proto).zip
  20. Melody Master - Music Composition and Entertainment (USA).zip
  21. Mine Storm (World).zip
  22. Mine Storm II (USA) (Rev 2).zip
  23. Pitcher's Duel (USA) (Proto).zip
  24. Polar Rescue (USA) (Beta).zip
  25. Polar Rescue (USA).zip
  26. Pole Position (USA) (A00ED3D6).zip
  27. Pole Position (USA) (C10F37D8).zip
  28. RA+A Spectrum I+ Stress Tester (USA) (Proto).zip
  29. Rip Off (World).zip
  30. Scramble (USA, Europe).zip
  31. Sledge 3D (USA) (Sample).zip
  32. Solar Quest (World).zip
  33. Space Wars (World).zip
  34. Spike (USA, Europe).zip
  35. Spin ball (USA).zip
  36. Star Castle (USA).zip
  37. Star Ship (Europe).zip
  38. Star Trek - The Motion Picture (USA).zip
  39. Star Trek Debugged (USA).zip
  40. StarHawk (World).zip
  41. Test Cartridge (USA) (Rev 4) (Proto).zip
  42. Tour De France (USA) (Proto).zip
  43. WebWarp (Europe).zip
  44. WebWars (USA).zip
  45. [BIOS] GCE Vectrex (World).zip

Download General Computer Vectrex No-Intro 20081109 Romset from Megaupload:

Sega - PICO No-Intro 20081125 Romset

Sega - PICO: Photo

"The Sega Pico, also known as Kids Computer Pico (キッズコンピューター・ピコ, Kizzu Konpyūtā Piko), was an electronic toy by Sega. The aim of creating the Pico was to get more young children to use video game systems. The Sega Pico was designed for ages 2–8 and the slogan was "the computer that thinks it's a toy."

The cartridges were called "Storyware" and were book shaped. Each time a player turned the page of the cartridge the screen changed to replicate the image in the book. The games were controlled by a "magic" pen and buttons. The back page of each book featured a drawing mode, where the player can insert stamps of characters from within the book. All software rated was rated EC - Early Childhood by the ESRB." (Wikipedia)

Download Sega - PICO No-Intro 20081125 Romset from Megaupload:

Monday, 8 December 2008

Famicom Disk System No-Intro 20071102 Romset

Famicom Disk System Photo

"The Family Computer Disk System (ファミリーコンピュータ ディスクシステム Famirī onpyūta Disuku Shisutemu, officially abbreviated as FDS)was released on February 21, 1986 by Nintendo as a peripheral for the Family Computer ("Famicom") console in Japan. It was a unit that used proprietary floppy disks for data storage. It was announced, but never released, for the North American Nintendo Entertainment System.
Through its entire production span, 1986-2003, 4.5 million units were sold. The device was connected to the Famicom deck by plugging a modified cartridge known as the RAM Adapter into the system's cartridge port, which attached via a supplied cable to the disk drive. The RAM adapter contained 32 kilobytes of RAM for temporary program storage, 8 kilobytes of RAM for tile and sprite data storage, and an ASIC known as the 2C33. The ASIC acted as a disk controller for the floppy drive, and also included additional sound hardware featuring primitive FM synthesis capabilities.
The floppy disks used were double-sided, with a capacity of 64 kilobytes per side. Many games spanned both sides of a disk, requiring the user to switch sides at some point during gameplay. A few games used two full disks (four sides). The Famicom Disk System was capable of running on six C-cell batteries or the supplied AC adapter. The battery option was included due to the likelihood of a standard set of AC plugs already being occupied by a Famicom and a television." (Wikipedia)

Download Famicom Disk System No-Intro
20090928 Romset from Megaupload:

Due to broken link the upload has been replaced with the latest set.